status // active development

A simulated internet. Real systems. Your way in.

ROOTLINE is a multiplayer hacking and systems simulator where machines, networks, programs, files and exploits exist inside a persistent shared world.

Release Date // Coming Soon Mode // Multiplayer Platform // Windows
rootline://contract-session

root@operator-pc:/root# dns northstar-systems.net

Name: rootline.net
Address: 45.77.10.10
Server: 45.77.10.13
Signed: true

root@operator-pc:/root# pscan 45.77.20.143

45.77.20.143 (northstar-systems-gw) online
PORT    PROTOCOL    SERVICE       STATE
25      tcp         maild-smtp    open
80      tcp         proxyd        open
143     tcp         maild-imap    open
6667    tcp         ircd          open
8080    tcp         webd          open

root@operator-pc:/root# memscan 45.77.20.143:80

PROCESS: proxyd
PID: 74942
USER: root

SCAN: 100%

ADDRESS RANGE       LIBRARY              VERSION
0x00001000-0x00001002  libfs.so             1.0
0x00001003-0x00001006  libhttp.so           3.4
0x00001007-0x00001008  libnetwork.so        1.0
0x00001009-0x00001009  libprocess.so        1.0

root@operator-pc:/root#

system overview

Learn the system. Then abuse it.

ROOTLINE gives you a Linux-inspired environment, interconnected services, vulnerable software and a world that keeps moving. The game gives you systems; the route through them is yours.

$ _

Start with the terminal

Use one consistent command-line environment for navigation, reconnaissance, file operations and network attacks.

◎─◎

Explore connected networks

Machines, users, services and networks exist in a larger shared internet that continues when you disconnect.

[!]

Investigate vulnerabilities

Resolve domains, scan ports, inspect services and process memory, then connect the evidence into an attack path.

# job

Take contracts

Deface a website, recover a file, steal credentials, compromise a machine or investigate an unfamiliar network.

{ }

Build your own tools

Modify software, automate repetitive work and turn manual techniques into a toolkit that reflects how you play.

Find another machine

Follow strange domains, unfamiliar services and player infrastructure. Not every worthwhile target comes from a contract.

persistent shared world

Your target is part of something bigger.

Every system can become useful infrastructure, a dependency, a target or an opportunity.

The file server in the system you compromised 3 missions ago, can make for a handy place to hide all of your tool backups.

That mail account from that bank corp you robbed is handy to borrow for some suspicious activity.

A forgotten web server could become a relay. A compromised router could give you a path into another network. An employee workstation might expose credentials for systems you were never supposed to find.

Players are constantly changing what's out there.

Read the development roadmap →
01
ReconnaissanceDiscover organisations, domains, hosts, ports, services and exposed software.
02
AccessPiece together credentials, vulnerabilities, service behaviour and configuration mistakes.
03
ControlInteract with remote systems, files, websites, domains and the services that keep them running.
04
AdaptationThe attack surface changes as software, defences, players and the wider world evolve.
community channel

Join the ROOTLINE Discord.

Follow development more closely, talk systems and exploits, share feedback, and meet other players testing the network as ROOTLINE evolves.

“Contracts give you a target and an objective. How you reach it is up to you.
follow development

Put ROOTLINE on your radar.

Wishlist the game on Steam for release updates and Playtest access. Join the Discord for development discussion, feedback and community updates.