Make the core hacking loop deep, legible and reliable.
The current game establishes the shared world and the basic path from discovery to access. Development here is about making those systems stronger before stacking more complexity on top.
ROOTLINE is being developed as a systems-driven hacking simulation. This roadmap describes the current direction, not a fixed feature contract or release schedule. Priorities will move as playtesting exposes what needs more depth, balance or clarity.
The current game establishes the shared world and the basic path from discovery to access. Development here is about making those systems stronger before stacking more complexity on top.
As the foundation settles, ROOTLINE is planned to deepen offensive and defensive play so a compromised machine is the beginning of a situation, not the end of one.
The longer-term direction expands what players can own and automate, creating more reasons for player infrastructure to matter inside the persistent world.
Once ROOTLINE enters Early Access, the published plan is to develop alongside player feedback, expanding both the breadth and depth of the game over an estimated 18–24 month Early Access period.
Steam is the best place to follow release information and request access to the current Playtest. You can also join the Discord to discuss development and share feedback.